1. Hello Guest! It's with a heavy heart that we must announce the removal of the Legacy GMC Archive. If you wish to save anything from it, now's the time! Please see this topic for more information.
    Dismiss Notice

Feedback Real Time Strategy Game Development

Discussion in 'Work in Progress' started by brownlee219, Sep 11, 2019.

Tags:
  1. brownlee219

    brownlee219 Member

    Joined:
    Nov 12, 2016
    Posts:
    32
    Here's an RTS game I've been working on using the RTS Engine I've built.



    Let me know what you think!
     
    Bentley, OnLashoc, Greenwitch and 8 others like this.
  2. Morendral

    Morendral Member

    Joined:
    Jun 27, 2016
    Posts:
    387
    You have a very nice Warcraft clone going on here, keep up the good work. It's nice to see more of this type of genre and not another platformer.
     
  3. sitebender

    sitebender Member

    Joined:
    Sep 13, 2016
    Posts:
    840
    I'm happy with the style and the genre. Keep going!
     
  4. brownlee219

    brownlee219 Member

    Joined:
    Nov 12, 2016
    Posts:
    32
    Thanks for the feedback!
     
  5. Booyaa

    Booyaa Member

    Joined:
    Nov 18, 2018
    Posts:
    14
    It is really like warcraft, but graphic looks very nice and game is smooth. I like rts games.
     
  6. Desert Dog

    Desert Dog Member

    Joined:
    Jul 30, 2019
    Posts:
    50
    Is there a demo to try?
     
  7. brownlee219

    brownlee219 Member

    Joined:
    Nov 12, 2016
    Posts:
    32
    Last edited: Sep 27, 2019
    Desert Dog and ReidDC like this.
  8. Toque

    Toque Member

    Joined:
    May 25, 2017
    Posts:
    1,120
    Cool.
     
  9. Desert Dog

    Desert Dog Member

    Joined:
    Jul 30, 2019
    Posts:
    50
    Very nice indeed!

    I played on Easy, and got pasted a couple of times. A bit embarrassing.

    I couldn't match in battle, so I eventually just went full tower defence, and covered most of the map. I had him cornered, when I got this error.
    Which is a bit unfortunate!
    I also had a few little glitches where I'd go to build towers, and the 'ghost' of the tower was there, but the building was never built. Kind of odd, but visual issue only. Sorry no screenshot.

    Some feedback:
    • I need to be able to see the prices of units/items. It was really frustrating to be clicking and getting 'no gold' all the time.
    • You need to give the option to configure the hotkeys. It's basically a must. P for Peasant might seem intuitive for a new player, but many RTS player really wants to have his grid layout!
    • Idle Peasant hotkey? For AOE2, I'd use mouse scroll down for idle villagers. I can scroll down when I'm not micro'ing to jump to the nearest idle.
    • Speaking of hotkeys, the overlay says (T) is for tower, and (T) is for Town hall. But (H) is for Town Hall.
    • How about store 'Race' details externally? Something to think about for down the track. Would make modding potential: If the unit graphics and the unit attributes are stored externally, then a player can update the graphic set, and set their own unit attributes (speed, range, attack, armour). Which might be a bit of fun. Although someone *might* just create a race of trash can, that throw cans of coca cola.
    Edit:
    Got another crash:
    Code:
    ___________________________________________
    ############################################################################################
    ERROR in
    action number 1
    of Destroy Event
    for object obj_enemy_peasant:
    
    Trying to delete non-existing path.
    at gml_Object_obj_enemy_peasant_Destroy_0
    ############################################################################################
    --------------------------------------------------------------------------------------------
    stack frame is
    gml_Object_obj_enemy_peasant_Destroy_0 (line -1)
    called from - gml_Object_obj_knight_Alarm_1 (line -1) - <unknown source line>
    
     
    Last edited: Sep 25, 2019
    woodsmoke likes this.
  10. brownlee219

    brownlee219 Member

    Joined:
    Nov 12, 2016
    Posts:
    32
    Sorry to hear your "tower game" crashed! Haha.
    I agree that I need to add the prices of the units to the GUI. That is frustrating!
    Thanks also for the other feedback.
    Did the mini-map glitch out on you when dragging the window around? That's bug I haven't been able to figure out yet.
    Do you think "Easy" is too hard?
     
    Last edited: Sep 26, 2019
  11. Desert Dog

    Desert Dog Member

    Joined:
    Jul 30, 2019
    Posts:
    50
    There's a windowed mode? I don't know how to get to a windowed mode.
    I did at one point, but that was by a mistake. (and and the mouse position was messed up, so I had to close it)

    Maybe! Or I'm just a pleb, haha. I'd maybe make easy feed in smaller armies. An army would turn up, and if I didn't have an army (or towers) ready, it kind of overwhelms.
    So maybe just a slightly weaker army, and a little bit longer before army gets stronger knights start rolling in.

    I haven't tried the other difficulties yet to compare. I was trying to notch a win first, to see how it happened, but I got those two crashes each time I was closing in with my towers. =))
     
  12. brownlee219

    brownlee219 Member

    Joined:
    Nov 12, 2016
    Posts:
    32
    Well there is a windowed mode I believe. You can hit Enter to go windowed. But I wouldn't suggest it.
    I was talking about dragging the rectangle around in the minimap.
     
  13. Desert Dog

    Desert Dog Member

    Joined:
    Jul 30, 2019
    Posts:
    50
    No. Just gave it a good go around, and it seems to work alright. I think previously, the map was small enough so I found it easier just to mouse scroll around.
     
  14. Bentley

    Bentley Member

    Joined:
    Jun 18, 2017
    Posts:
    823
    Wc3 is one of my all time favorite games. I am about to play a game after I type this lol. Keep it up!
     
  15. brownlee219

    brownlee219 Member

    Joined:
    Nov 12, 2016
    Posts:
    32
    Awesome! I still play it 16 years later too, and I pumped for Reforged!
    Did you play my demo? My game has a lot of War3 features in a retro looking style.
     
  16. brownlee219

    brownlee219 Member

    Joined:
    Nov 12, 2016
    Posts:
    32
    Hey guys! Here's another update:
    The biggest change is that I zoomed the view out so you can see more of the map. Also I added a level with a quest in it. You need to build 4 farms, a barracks, and kill all of the enemies in the area. Let me know how it goes!

    You can play the latest demo here: http://bit.ly/RTSBuild02
     
    Desert Dog likes this.
  17. Desert Dog

    Desert Dog Member

    Joined:
    Jul 30, 2019
    Posts:
    50
    Good to see you keep working on it: Played the simple quest: Beat it, and still enjoying the game.

    Additional feedback:
    • No sound/mini-map notification on fighting: This is useful. I didn't even realize my men were fighting at the bottom till I checked.
    • Still: Add configurable hotkeys! Even if it's just a text file to start with (you can add the GUI for it later). I know 'P' for Peasant makes sense for new RTS players, but I've got buildings hotkey'd to 1, 2, etc. If I hit 1 or 2, I want to just hit the keys just below: Q, W, or E or one of those grids to queue up more units. Really important for smooth RTS play.
    I noticed some little improvements on the GUI: Like prices, so great to see things coming together.
     
  18. Booyaa

    Booyaa Member

    Joined:
    Nov 18, 2018
    Posts:
    14
    It looks great.
    Some sound notifications in game would be great. Like finishing upgrade and fighting. And a sound when I cannot build something or train unit is very loud.
     
  19. brownlee219

    brownlee219 Member

    Joined:
    Nov 12, 2016
    Posts:
    32
    Thanks for the feedback! Yeah, I haven't really focused on the sound effects yet.
     
  20. brownlee219

    brownlee219 Member

    Joined:
    Nov 12, 2016
    Posts:
    32
    Every medieval RTS game needs to have some way to heal your units. In this video I'll show you how clerics and healing fountains work.
    I've also added a Battle Mode and a Score Screen.
    Try out the demo! http://bit.ly/RTSBuild03 Please share this with your friends! Let me know if you find any bugs or have any feedback! Thanks!

     
  21. brownlee219

    brownlee219 Member

    Joined:
    Nov 12, 2016
    Posts:
    32
    Last edited: Dec 2, 2019

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice