P
Prometheus1998_
Guest
I'm planning on creating a vertex buffer-building DLL in C++, to take advantage of multithreading while generating large and dynamic vertex buffers without editing any of GameMaker's source files (technically possible, according to this thread here). To do this, though, I need to know how Game Maker: Studio stores data in vertex buffers.
With that in mind, is there any way to save the contents of a vertex buffer into a human-understandable format? I don't care if the values are visually paired with a descriptor of what it is; that would probably be far too much trouble for what little benefit I would get out of it. But assuming I already know the coordinates of a set of points, the texture coordinates assigned to them, et cetera, is there a way to visually see the order that information is saved in?
With that in mind, is there any way to save the contents of a vertex buffer into a human-understandable format? I don't care if the values are visually paired with a descriptor of what it is; that would probably be far too much trouble for what little benefit I would get out of it. But assuming I already know the coordinates of a set of points, the texture coordinates assigned to them, et cetera, is there a way to visually see the order that information is saved in?