clee2005
Member
Hey GMer's,
I've been looking at the errors coming in to Xcode from our games and wondering if there is any documentation discussing the mapping of Xcode errors to GML code in the roughest of senses of course. When tracking a bug down like the one below, it can be very helpful to get a rough understanding of what the stack trace is saying... I know you aren't going to know specifically, but any clue to what might be happening even if it's narrowed to be "a data structure is out of bounds" then you can concentrate on looking for those in your GML code.
I'd appreciate any help deciphering this one for example :
Thanks,
Chris
I've been looking at the errors coming in to Xcode from our games and wondering if there is any documentation discussing the mapping of Xcode errors to GML code in the roughest of senses of course. When tracking a bug down like the one below, it can be very helpful to get a rough understanding of what the stack trace is saying... I know you aren't going to know specifically, but any clue to what might be happening even if it's narrowed to be "a data structure is out of bounds" then you can concentrate on looking for those in your GML code.
I'd appreciate any help deciphering this one for example :
Thanks,
Chris
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