Hey GameMakers!
My team and I recently began our gamedev journey with a new GMS2 project (name TBD).
It follows a private eye, "Matt Thompson", in 1940s London. The narrative is not linear, and
can change depending on your choices.
Story aside, just wanted to share a screenshot of some of the lighting work I've been doing.
I programmed in real-time ray tracing to create light, and reflections. (though, it will tank FPS)
It certainly runs better on my PC than some of my friends (I have a pretty high-end GPU).
I might share some code snippets later, but for now here's the photo!
Criticism is welcomed with open arms!
(P.S., name recommendations are welcome, too.)
SS:
View attachment 43676
My team and I recently began our gamedev journey with a new GMS2 project (name TBD).
It follows a private eye, "Matt Thompson", in 1940s London. The narrative is not linear, and
can change depending on your choices.
Story aside, just wanted to share a screenshot of some of the lighting work I've been doing.
I programmed in real-time ray tracing to create light, and reflections. (though, it will tank FPS)
It certainly runs better on my PC than some of my friends (I have a pretty high-end GPU).
I might share some code snippets later, but for now here's the photo!
Criticism is welcomed with open arms!
(P.S., name recommendations are welcome, too.)
SS:
View attachment 43676