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Randomness in timelines

Discussion in 'Programming' started by Mapped, Jan 2, 2018.

  1. Mapped

    Mapped Member

    Oct 5, 2017
    So I've been making some kind of randomized-Bullet-Hell type of game, and not too complex of course since it is my first time using code and GameMaker.
    I'm using a timeline to create all of the bullets and the instances, which work well, except for one detail: No many times how I restart my game, the randomness of numbers does not change.
    For example here, I used a code event to say spawn three warnings (which are going to transform into fireballs using the object):
    The problem is, they always spawn at the SAME EXACT PLACE. Same thing for very other instances. Is there any way I can fix this simply? Like without having to rewrite all of my code?
  2. Simon Gust

    Simon Gust Member

    Nov 15, 2016
    in the create event called once at game start.
  3. Straight from Game maker:
    NOTE: This function will return the same value every time the game is run afresh due to the fact that GameMaker: Studio generates the same initial random seed every time to make debugging code a far easier task. To avoid this behaviour use randomize at the start of your game.

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