jf_knight
Member
I would like to learn how to render smokey multi-colored nebula clouds without the use of shaders similar to the ones you've seen in Heat Signature.
https://twitter.com/HeatSig/status/910903495355662336
Can anyone link me an example or perhaps a tutorial to learn how to achieve this?
I assume it has to do with some sort of script that generates noise particles, then it's just a matter of messing with the variables for density. I have very little knowledge about these effects so any and all help is appreciated.
https://twitter.com/HeatSig/status/910903495355662336
Can anyone link me an example or perhaps a tutorial to learn how to achieve this?
I assume it has to do with some sort of script that generates noise particles, then it's just a matter of messing with the variables for density. I have very little knowledge about these effects so any and all help is appreciated.