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Matt93
Guest
I've been racking my brains trying to think how to implement a 2d ragdoll effect. I managed to make one using the physics engine, but would rather avoid using this. I'm making a game where you fling a player through a sling, Angry Birds style, and want to incorporate a ragdoll effect when he's thrown. Any ideas on how this would work? I'm also interested in how to make this work properly with gravity (so that each limb rotated correctly) and collisions. Is this possible?
Cheers.
Cheers.