S
Snail Man
Guest
I've been working on a simple car racing game on and (mostly) off for about a year now. It has a number of "worlds", each representing a different type of environment, and each one introduces a new gameplay mechanic. I planned to have 8 worlds with 4 tracks each totaling up to a very decent 32 levels, but I ran out of ideas for worlds after 5, and I'm coming up short both for new environments, and new gameplay mechanics for them to introduce. Because of this I thought I'd ask the GMC for suggestions and ideas for additional gameplay mechanics and environments.
To get an idea for the type of mechanics I'm talking about, here's a list of the environments/mechanics I've already made
Also to get a very rough idea of the basic gameplay style, here are a couple of massive GIFs I took of the gameplay in the first and second worlds
So if anyone has ideas/suggestions for new mechanics/environments, that would be a great help!
Update: I've gotten all the mechanics I need, and almost all of the environments, so I can narrow this down to a single question:
What is an environment where there would be moving solid obstacles, and what would those obstacles be?
To get an idea for the type of mechanics I'm talking about, here's a list of the environments/mechanics I've already made
World 1
Enviroment: City
Mechanic: Speed Boost pads, which boost cars in a certain direction when hit
World 2
Environment: Mountains/Snowy
Mechanic: Ice that severely impairs handling when driven on
World 3
Environment: Cave
Mechanic: Rivers that influence the car's movement, making them go faster when driving with the current, and slower driving against it.
World 4
Environment: Desert
Mechanic: Mud, which severely slows cars that hit it
World 5
Environment: Forest
Mechanic: Mushrooms, that bounce cars away violently when hit
Enviroment: City
Mechanic: Speed Boost pads, which boost cars in a certain direction when hit
World 2
Environment: Mountains/Snowy
Mechanic: Ice that severely impairs handling when driven on
World 3
Environment: Cave
Mechanic: Rivers that influence the car's movement, making them go faster when driving with the current, and slower driving against it.
World 4
Environment: Desert
Mechanic: Mud, which severely slows cars that hit it
World 5
Environment: Forest
Mechanic: Mushrooms, that bounce cars away violently when hit
Also to get a very rough idea of the basic gameplay style, here are a couple of massive GIFs I took of the gameplay in the first and second worlds
World 1
World 2
World 2
Update: I've gotten all the mechanics I need, and almost all of the environments, so I can narrow this down to a single question:
What is an environment where there would be moving solid obstacles, and what would those obstacles be?
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