D
DirectShift
Guest
Hello people! I'm writing this because I need your help and your opinion!
The game is going well, I'm working hard to make it fun and pleasant for you.
I have one problem however... maybe it's not a problem and it's just my perspective.
To define the problem with two words I would use: Difficulty Balancing
Let me tell you about it:
In this game, you have the possibility of buying life by killing enemies. The system works like this: You complete rooms, you get points... you trade those points for life (it increases your max hp).
This game is a metroidvania, so you have relative freedom to explore. Until you reach the third boss of the game you don't have complete freedom, and the difficulty is somewhat "fixed"... by fixed I mean... you could complete all the rooms you want at this point and it still would be somewhat hard.
But here's the thing... once you kill the third boss... the world opens up entirely. Here's the problem... from this point, you can:
1) go and do the "normal route" and then go for the final boss... (maybe pick up a powerup or two, maybe increasing your life)
2) or you can go the "alternative route" and try to get all the powerups and max hp... and then continue the "normal route"... with a very powerful character.
If you do 1), then getting to the final boss is going to be somewhat hard and challenging...
But if you do 2), which is also hard by itself... then getting to the final boss will be easy... and maybe it won't be fun because you are going to do the last areas without too much difficulty and it won't be challenging...
Of course, you still have the BIG secret and you need to be maxed to do it whatever route you take (and it's challenging) but that's another topic.
---
Should I adjust this difficulty problem? is it even a problem?
I don't know what to think about it...
The game is going well, I'm working hard to make it fun and pleasant for you.
I have one problem however... maybe it's not a problem and it's just my perspective.
To define the problem with two words I would use: Difficulty Balancing
Let me tell you about it:
In this game, you have the possibility of buying life by killing enemies. The system works like this: You complete rooms, you get points... you trade those points for life (it increases your max hp).
This game is a metroidvania, so you have relative freedom to explore. Until you reach the third boss of the game you don't have complete freedom, and the difficulty is somewhat "fixed"... by fixed I mean... you could complete all the rooms you want at this point and it still would be somewhat hard.
But here's the thing... once you kill the third boss... the world opens up entirely. Here's the problem... from this point, you can:
1) go and do the "normal route" and then go for the final boss... (maybe pick up a powerup or two, maybe increasing your life)
2) or you can go the "alternative route" and try to get all the powerups and max hp... and then continue the "normal route"... with a very powerful character.
If you do 1), then getting to the final boss is going to be somewhat hard and challenging...
But if you do 2), which is also hard by itself... then getting to the final boss will be easy... and maybe it won't be fun because you are going to do the last areas without too much difficulty and it won't be challenging...
Of course, you still have the BIG secret and you need to be maxed to do it whatever route you take (and it's challenging) but that's another topic.
---
Should I adjust this difficulty problem? is it even a problem?
I don't know what to think about it...