Kentae
Member
Hi, I'm making a 3D space exploring game and I'm using a skybox to make it seem like you're actually in space (duh). My problem however is that in this kind of a game you'd have to be able to see objects that are quite far away, planets, asteroids, other ships and so on. These objects will eventually clip through the skybox. It's more or less fine with smaller objects like ships but it becomes very obvious when we're talking about something like planets. So I guess my question is, Is there a way to make my skybox always stay behind everything else? The only idea I've really got so far is to make the skybox absurdly large but I'm thinking there has to be a better way.
Any suggestions?
Any suggestions?