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Enable the object's persistent option.
Use a variable to enable the draw of this text, if it's true, draw it. You can turn this variable on in each room, and in Room End it off.
Put in the object, that draws, the one you edit code, in the Game Maker IDE.
When an object is persistent, it is not destroyed when changing rooms, even when you manually destroy it.
There are several ways to do what you want. I would particularly put them all in an array and then do a loop, if the value is equal to the room variable, I activate the text.
Or simply use a switch the Create Event.
How NOT to use && and || GM Version: N/A Target Platform: All Download: N/A Links: N/A Summary: A summary of common novice abuses of && and || with corresponding alternatives. Introduction Novices learning GML often fall into the trap of translating word-for-word into GML symbols, and a common...