T
TheUnsungChampion
Guest
Hey, everyone! Quick question for those who are more knowledgeable/experienced. Is there a performance hit for calling a script rather than just running a given block of code in-line? I have found, in the course of working on my first game, that it is MUCH easier for me to keep code organized and to fix errors if I handle most things through scripts, but I want to be sure I am not affecting overall performance in an adverse way.