L
LanderMiskolczi
Guest
so this is my first time using Queues in game maker, and for some reason the first two of the list aren't loading, and idk why? Could someone check this out for me?
This is my battle Start object
Here is the Enemy Parent
Here is the player code
Here is ally Code
That is what I think all the code needed. Please look though it and tell me if i messed anything up
This is my battle Start object
Code:
Create Event:
execute code:
/// Varabiles
randomize();
field_type = 0;
execute code:
/// Field Create
speedQueues = ds_priority_create();
// Field Create
sc_list_of_enemys();
var allyNumber = 2;
var enemyNumber = irandom_range(1, 4);
var enemyType = field_type;
for (i = 0; i < (enemyNumber + allyNumber); i++)
{
var battleNumber = i;
switch (i)
{
case 0:
battleField[i] = instance_create(96, 160, ob_player);
break;
case 1:
battleField[i] = instance_create(96, 224, ob_ally);
break;
default:
battleField[i] = instance_create(384, -32+(64*i), enemyId[enemyType, irandom_range(0, array_length_2d(enemyId, enemyType)-1)]);
break;
}
ds_priority_add(speedQueues, battleField[i], battleField[i].attackSpeed);
}
execute code:
/// Decide order of Battle
battleFieldLength = array_length_1d(battleField)-1;
// Getting the speed Array
ds_priority_delete_max(speedQueues);
for (i = 0; i < array_length_1d(battleField)-1; i++)
{
battleOrder[i] = ds_priority_delete_max(speedQueues);
}
ds_priority_destroy(speedQueues);
battleOrder[0].state = sc_your_turn;
Step Event:
execute code:
/// Reset (Remove When done)
if (keyboard_check_pressed(vk_tab)) room_restart();
Draw Event:
execute code:
/// Debug
draw_text(32, 32, battleFieldLength);
for (i = 0; i < array_length_1d(battleOrder)-1; i++)
{
draw_text(32, 64+(16*i), battleOrder[i]);
}
Code:
Create Event:
execute code:
/// Varabiles
// Health
hp = 5;
maxHp = hp;
// Magic
mp = 0;
maxMp = mp;
// Attack
attackSpeed = 1;
attackStrength = 1;
// Armor
physicalArmor = 0;
magicalArmor = 0;
state = sc_static_state;
Step Event:
execute code:
/// State
if (state = sc_your_turn)
{
if (x != 320)
{
x -= 8;
}
}
Draw Event:
execute code:
/// Draw text
draw_self();
draw_text(x, y-32, hp);
draw_text(x+12, y-32, mp);
draw_text(x+24, y-32, attackSpeed);
draw_text(x+36, y-32, attackStrength);
draw_text(x+48, y-32, physicalArmor);
draw_text(x+60, y-32, physicalArmor);
Code:
Create Event:
execute code:
/// Varabiles
hspd = 0;
vspd = 0;
spd = 6;
fric = 1;
// Health
hp = 10;
maxHp = hp;
// Magic
mp = 5;
maxMp = mp;
// Attack
attackSpeed = 3;
attackStrength = 10;
// Armor
physicalArmor = 10;
magicalArmor = 5;
state = sc_movement_state;
Step Event:
execute code:
/// State
script_execute(state);
if (state == sc_your_turn)
{
if (x != 160)
{
x += 8;
}
}
execute code:
/// Take to battle (Testing only)
if (keyboard_check_pressed(vk_tab))
{
room_goto(rm_test_battle);
}
Code:
Create Event:
execute code:
/// Varabiles
// Health
hp = 5;
maxHp = hp;
// Magic
mp = 15;
maxMp = mp;
// Attack
attackSpeed = 2;
attackStrength = 5;
// Armor
physicalArmor = 5;
magicalArmor = 10;
state = sc_static_state;
Last edited by a moderator: