Zahk
Member
I'm having a hell of a time with getting my game setup for Steam, and it almost feels like they make it as obtuse as possible on purpose. I could use some help from people who've uploaded games to Steam before with a few essential questions I have:
1. I'm trying to test my achievements with the pre-release upload of my game, but they don't seem to be triggering. Are you not able to unlock achievements if your game isn't public yet? I have the achievements set up on Steamworks, ensuring that the name matches the name I use in GMS2, but when I tested it I didn't get the achievement pop up. Here's an example of how I have the code set up:
2. Steam auto-cloud saving also does not seem to be working. Does the game need to public before it will cloud save, too? I'm pretty certain I have the directory setup correctly, but... it would be lovely if someone could give me the baby explanation, because the documentation is... difficult to comprehend. To me, at least.
1. I'm trying to test my achievements with the pre-release upload of my game, but they don't seem to be triggering. Are you not able to unlock achievements if your game isn't public yet? I have the achievements set up on Steamworks, ensuring that the name matches the name I use in GMS2, but when I tested it I didn't get the achievement pop up. Here's an example of how I have the code set up:
GML:
if(!steam_get_achievement("ACH_SLUG") and interact == true) {
steam_set_achievement("ACH_SLUG");
}