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WimpyLlama
Guest
I'm making a PVP/Tower Defense multiplayer game in GMS2 and I'm wondering how secure it is. What I mean by that is, if I store something like, for example, how much damage a weapon does on the client-side, is it possible/how easy is it for a hacker to hack the client and change that value to have an advantage in PVP. If it is possible, I'll have to handle things like that on the server-side of things, which isn't a huge problem. I would just like to know while in this early stage of development.
And while I'm at it I'll ask this now: what is the best language to use for a server? Currently, I'm programming the game's server in Python because 1: I know Python well and 2: I thought it'd be fun to try. I've heard using GameMaker for a server isn't the best, so I plan on not doing that. But are there faster languages? I've heard Java is good for servers, but that's all I know. And probably the biggest question: does it even matter. Is it going to be such a huge difference that I should change to a faster language for the server? (Note: the game is a 4v4 type game, so a maximum of 8 clients connected at once.)
And while I'm at it I'll ask this now: what is the best language to use for a server? Currently, I'm programming the game's server in Python because 1: I know Python well and 2: I thought it'd be fun to try. I've heard using GameMaker for a server isn't the best, so I plan on not doing that. But are there faster languages? I've heard Java is good for servers, but that's all I know. And probably the biggest question: does it even matter. Is it going to be such a huge difference that I should change to a faster language for the server? (Note: the game is a 4v4 type game, so a maximum of 8 clients connected at once.)