X
XirmiX
Guest
How far does "axis scale" in GMS go? Is it possible to make your own axis on top of it?
Everything that happens within a game needs an area, a sandbox space of coordinates, if you will that will allow things to move around. Well, for one reason, I got curious as for how far a scale can really go in GMS' rooms? a 64-bit floating point for all axis both positive and negative? Higher than that?
To add to that, how SMALL can it get? 3 digits below zero? Smaller than that? 10 digits may be before it rounds up or whatever?
And is it possible to make your own axis on top of that, so-to-speak in some form? Perhaps the axis could be an object?
P.S. Why do I never ever see anyone ask these kinds of questions? It's quite important to know how and what you're working with, no?
The reason I'm asking these questions is because I want to try out something... interesting, and see whether it could actually work. Probably not, but I think it's still worth trying...
Everything that happens within a game needs an area, a sandbox space of coordinates, if you will that will allow things to move around. Well, for one reason, I got curious as for how far a scale can really go in GMS' rooms? a 64-bit floating point for all axis both positive and negative? Higher than that?
To add to that, how SMALL can it get? 3 digits below zero? Smaller than that? 10 digits may be before it rounds up or whatever?
And is it possible to make your own axis on top of that, so-to-speak in some form? Perhaps the axis could be an object?
P.S. Why do I never ever see anyone ask these kinds of questions? It's quite important to know how and what you're working with, no?
The reason I'm asking these questions is because I want to try out something... interesting, and see whether it could actually work. Probably not, but I think it's still worth trying...