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Ethanicus
Guest
Hey all.
I've been working on my project, Dreamer, for a long time now; nearly a year at this point. Only, one thing has never sat well with me about it: I have no clue what Dreamer is.
I mean, I know a few things. It's going to be artistic, have a deep story, etc. It's about, obviously, dreams. Being pretty is great and all, but "pretty" isn't enough to make people want to do more than look at pictures of it. There's lots of pretty games out there already.
I've got some game mechanics down, such as a hookshot, dodging, shooting weird magic bolts...but that's it.
I've heard a lot of people say you need to make people understand your game in fifteen seconds in advertisements. Well that's just my problem: what's so good about fifteen seconds of my game to make people want to play it? I'm really starting to think my game isn't worth it, in a fashion bordering on the titular.
I guess my question is, has anyone else felt this way about their projects? And what did you do to get through it?
Thanks for any input.
I've been working on my project, Dreamer, for a long time now; nearly a year at this point. Only, one thing has never sat well with me about it: I have no clue what Dreamer is.
I mean, I know a few things. It's going to be artistic, have a deep story, etc. It's about, obviously, dreams. Being pretty is great and all, but "pretty" isn't enough to make people want to do more than look at pictures of it. There's lots of pretty games out there already.
I've got some game mechanics down, such as a hookshot, dodging, shooting weird magic bolts...but that's it.
I've heard a lot of people say you need to make people understand your game in fifteen seconds in advertisements. Well that's just my problem: what's so good about fifteen seconds of my game to make people want to play it? I'm really starting to think my game isn't worth it, in a fashion bordering on the titular.
I guess my question is, has anyone else felt this way about their projects? And what did you do to get through it?
Thanks for any input.