Is depth now static, or can it still be changed in a single instance after instance creation? I'm glad there's a layer system now, and that things appear mostly as they do in the room editor depth wise. However dynamic depth is necessary for some isometric, 2.5d games, and scaling objects that might be behind something, and then later in front of it. Especially in games with scaling it's not feasible to change it to another object each time it's depth needs to change. There's a way to alter depth on an instance level after the room starts if the game requires it, right? If not, that's my suggestion.