A
Ayziak
Guest
I have two objects with precise masks. I need to find any way to detect when they are no longer colliding.
This would preferably be a single-trigger event, like, say, a key release event, however if it did need to be something that was checked every step, I could work with it.
Thanks for taking the time to read this!
This would preferably be a single-trigger event, like, say, a key release event, however if it did need to be something that was checked every step, I could work with it.
Thanks for taking the time to read this!