EpicMcDude
Member
This thought came up after listening to a podcast with Tom Francis (creator of Gunpoint, Heat Signature) where he explains that he wanted to have a level editor because Gunpoint was short on levels, this negative would be balanced by the positive of having a level editor.
So he made the level editor and after trying it out he regretted not having done this sooner as it was easier to make levels with the level editor than to make them in GMS2 as you normally would with the rooms.
While making my own game I came to the same exact realization - that I don't actually have that many levels planned and that a level editor would be awesome for me and for everyone else.
Unlike Tom, I'm still able to create a level editor to make the rest of my levels as I don't have that many made yet. So my question is, is it worth it? Did it improve your workflow/dev time making the rest of your game like this?
Thanks!
So he made the level editor and after trying it out he regretted not having done this sooner as it was easier to make levels with the level editor than to make them in GMS2 as you normally would with the rooms.
While making my own game I came to the same exact realization - that I don't actually have that many levels planned and that a level editor would be awesome for me and for everyone else.
Unlike Tom, I'm still able to create a level editor to make the rest of my levels as I don't have that many made yet. So my question is, is it worth it? Did it improve your workflow/dev time making the rest of your game like this?
Thanks!