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GMS 2.3+ Question about YYC Compile times


So I just ported my windows game from GMS1.4 to 2.0 & noticed the YYC compile times are very different.

In GMS1.4 the first time compiling with YYC took around 10 minutes.
Then all YYC compiles immediately following were quick, less than a minute.

However in GMS2, all compiles take around 10 minutes, even if I don't change any code or anything.

Is this intended or is something going wrong?


I have noticed that as well. Seems almost like it flushes the cache every time. Personally, I user the VM for testing and internally and YYC for public releases.