See the table on this page: https://www.xbox.com/en-US/developers/creators-program/I want to know the differences between them and if its possible to create a game for Xbox One using only UWP or if I really need to purchase the Xbox One submission if I want to apply a game to ID@Xbox.
If you bothered to read the link I provided regarding the Creators Program you'd have seen that the question is answered in the Frequently Asked Questions section at the bottom of the page.I see. So can I use UWP to test my game into a Xbox One at least? But when it comes to export the game to the proper Xbox Store I will need the official module. Is that it ?
Yes, using the GMS2 UWP export you can test your games on a regular retail XB1 by activating Dev Mode once you have registered for a Microsoft Dev Account which costs $19.Why are my games from the creators Program being put into a seperate area of the Store?
On Xbox One, which offers gamers a curated Store experience, games published through Creators Program will be sold in the Creators Collection. This offers a balance between ensuring an open platform where anyone can develop and ship a game, and a curated Store experience consoles gamers have come to know and expect. On Windows 10, Creators Program games will be sold among all other games in the standard Microsoft Store.
If a Creators Collection game becomes popular and succesful, will it move to the standard Microsoft store?
Games created through the Xbox Live Creators Program will be distributed in the Creators Collection section of the Store.
A game developer can apply to transition from the Xbox Live Creators Program to the ID@Xbox program, bringing their game from the Creators Collection to the rest of the store.
If you bothered to read the link I provided regarding the Creators Program you'd have seen that the question is answered in the Frequently Asked Questions section at the bottom of the page.
Yes, using the GMS2 UWP export you can test your games on a regular retail XB1 by activating Dev Mode once you have registered for a Microsoft Dev Account which costs $19.
The second line in my original reply to you outlined the differences: "It basically boils down to Creators Program (UWP) being able to use a retail console to develop on, having a less strict approval / certification process, not supporting XB Live Multiplayer or Achievements and not having Premium Support."My concern is what the official XB1 module have that the UWP doesn´t when it comes to export a playable build to the console.