S
Spelfantast
Guest
Hi.
I been trying to make a platformer in gamemaker 1.x - thinking about upgrading to gamemaker 2.
I have a wall object which is just a black square. I have also made a tileset.
When I make a room, I've made the layout using the wall object, stretching it out to fit the walls, stairs, ground and ceilings. After that I have put the tile-sets on top of it, as a way of avoiding having so many different objects in the world for every custom tile - like how a wall should look different depending on if its a corner, ground, or ceiling for example.
However, I'm starting to wonder if there is a faster way to design rooms. Can I somehow make tiles act as platforms or obstacles on their own, without any underlying wall object? Can I make smaller or bigger tiles that only act as a wall object in the space they are actually occupying on the screen without making a similar size wall object lie underneath?
I see there are autotiling in gamemaker 2 - but does it also include a function to make a tile act as an object/wall.
I would love to hear how you work with tilesets, if you have actual drawn objects for stuff like doors and chests and ladders or if you use tilesets for them as well but somehow manage to set the tiles to have properties?
Thank you so much in advance.
I been trying to make a platformer in gamemaker 1.x - thinking about upgrading to gamemaker 2.
I have a wall object which is just a black square. I have also made a tileset.
When I make a room, I've made the layout using the wall object, stretching it out to fit the walls, stairs, ground and ceilings. After that I have put the tile-sets on top of it, as a way of avoiding having so many different objects in the world for every custom tile - like how a wall should look different depending on if its a corner, ground, or ceiling for example.
However, I'm starting to wonder if there is a faster way to design rooms. Can I somehow make tiles act as platforms or obstacles on their own, without any underlying wall object? Can I make smaller or bigger tiles that only act as a wall object in the space they are actually occupying on the screen without making a similar size wall object lie underneath?
I see there are autotiling in gamemaker 2 - but does it also include a function to make a tile act as an object/wall.
I would love to hear how you work with tilesets, if you have actual drawn objects for stuff like doors and chests and ladders or if you use tilesets for them as well but somehow manage to set the tiles to have properties?
Thank you so much in advance.