As of the time of this posting I have a rough level editor that swaps between several sprites (spr_wall, spr_floor, and so on). I also flip through the frames for different walls or floors depending on the sprite.
I am wondering if it is possible to code a level editor that can use tilesets and the auto tiling feature that comes with gamemaker live within the game or if it can only be done within gamemaker itself.
I am wondering if it is possible to code a level editor that can use tilesets and the auto tiling feature that comes with gamemaker live within the game or if it can only be done within gamemaker itself.