question about tilesets... [closed]


As of the time of this posting I have a rough level editor that swaps between several sprites (spr_wall, spr_floor, and so on). I also flip through the frames for different walls or floors depending on the sprite.

I am wondering if it is possible to code a level editor that can use tilesets and the auto tiling feature that comes with gamemaker live within the game or if it can only be done within gamemaker itself.


You can use tiles, but the tilesets need to be created in GM beforehand. As for autotiling, I think that is inside GM only. You would have to code your own.