KPJ
Member
Hey all. So, I've been thinking about developing a game, a 2D side view Stealth game, inspired a bit by Gunpoint and Mark of the Ninja, along with it's own unique mechanics/twist. I'm planning to sell it on Steam, so I've been thinking about some things. After some research, I learned that Stealth games aren't that popular of a genre anymore. I noticed that most of the popular 2D Stealth games have been released years ago. Gunpoint, was released in 2013, 7 years ago, Mark of the Ninja was released in 2012, Monaco: What's Yours is Mine was released in 2013 as well, and Stealth Bastard Deluxe in 2011. Any articles about Stealth games/design I've read, whether it be game design sites such as Gamasutra, even Reddit, have been posted years ago (usually around 5-6 years ago).
I've looked on Steam as well, there are barely any stealth games in recent time.
So, is the Stealth genre "dead"?
I know that to have a successful game, you need to market a lot, and obviously, your game needs to be fun. But, does an unpopular hold these two factors back? Let's say that both these factors are done extremely well (marketing, and the game being fun). Will the genre affect the success?
Should I just go ahead and develop the game? Or should I develop a genre that is more successful, and popular?
What are your thoughts on this?
Thanks!
I've looked on Steam as well, there are barely any stealth games in recent time.
So, is the Stealth genre "dead"?
I know that to have a successful game, you need to market a lot, and obviously, your game needs to be fun. But, does an unpopular hold these two factors back? Let's say that both these factors are done extremely well (marketing, and the game being fun). Will the genre affect the success?
Should I just go ahead and develop the game? Or should I develop a genre that is more successful, and popular?
What are your thoughts on this?
Thanks!