Kaliam
Member
So I have noticed that if you have an object that is around 2,000,000+ X or Y in a room, you will start to see visual gittering whenever that object is moving or rotating. Image distortion also occurs when an object is drawn at an angle. I'm just curious why this happens and if there is a possibility of fixing it. I'm working on some games that I really would like to have a massive scale, even if it is just blank space between areas. You can make things pretty big within a -2,000,000 x 2,000,000 area, but it would be amazing to be able the use the entire -2147483647 x 2147483647 area that rooms allow you to use =D. I was more just curious why this happens and if it is possible to fix, or if there are plans to fix it.
Thanks!
Thanks!
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