I want to put a pixel-art ground and background in my room and so I changed the room size to something near 300x119(I was using 1024x768 before) to match the art size, and since then the character is moving too fast EVEN if I set the character's speed to 1, so I put 0.1 and this seems to have fixed it but now the room camera seems to move pixel by pixel and this creates a weird effect like getting stuck at each step. The whole problem can be fixed if I just set back the room size to 1024x768 and resize all my arts to make them bigger, but that sounds like a garbage way to do this. I want to know: how to deal with the room size when the art is pixelated like that? Here is a example of art size that I want to use: 125x119 PS: I usually just draw my arts on aseprite and then I put them into gamemaker in the Assets layer and then in a instance layer I put a fake flat ground object behind the assets. I hope that wont cause any troubles too.