S
Sabrina Stoakes
Guest
Hello!
So, I'm closing in on the final stages of my game, and I'm starting to notice that occasionally after testing it for a long time it will randomly freeze up (With music still playing.) I have all my objects set to destroy themselves on the room end event so I thought my bases were covered on that.
The only thing I can think of that could potentially cause this would be that I have my pause screen set where it deactivates all instances. My question to you all is; do deactivated instances stay in memory? I also do texture flush at the end of each level. To be honest though, I didn't get the freezing until I started adding music to the game. I figured that it's simply weighing more on memory since I have most sound effects set as uncompressed.
So, I'm closing in on the final stages of my game, and I'm starting to notice that occasionally after testing it for a long time it will randomly freeze up (With music still playing.) I have all my objects set to destroy themselves on the room end event so I thought my bases were covered on that.
The only thing I can think of that could potentially cause this would be that I have my pause screen set where it deactivates all instances. My question to you all is; do deactivated instances stay in memory? I also do texture flush at the end of each level. To be honest though, I didn't get the freezing until I started adding music to the game. I figured that it's simply weighing more on memory since I have most sound effects set as uncompressed.