Psycho_666
Member
Hey.
So I'm working on a strategy game. Here's an idea I have.
Remember back in the day, Caesar 3? It gave you a choice before each mission, do you want to play a military mission, where you have to take care of different legions and have battles and stuff, or peaceful missions, where you focus on management and culture and prosperity and so on.
So my idea is, do you think it will be a good idea if I try and tweak the AI and game mechanics, so this happens automatically? Bear with me here...
You will have your tutorial missions, and then you will have standard missions. The game hi e you the option to play military or diplomacy. If you play more diplomatically oriented with time more features will unlock for diplomacy and culture. And if you go for more military oriented play stile, you will unlock better units and what not.
The positive side of this is, that I can just tweak the AI so it will not crush you with high end units while you build libraries, and on the other side doesn't aggressively educate peasants while you rush it's capital city. One map, just different style of play. Also that will kinda balance the AI according to the player's skill and give everyone kinda different and unique experience according to what they have unlocked on each tree.
The negative side is, the players won't even be able to play the high end of the opposite gameplay style. You would have to replay the game to unlock all military extras if you are deep into culture and diplomacy already. That's kinda something like a moral choice system and I'm not entirely sure I want to implement moral choice system in the game...
I can just let the player unlock all the features, but I kinda don't want to do that either. I want to make something like specialization in the game.
Any ideas?
So I'm working on a strategy game. Here's an idea I have.
Remember back in the day, Caesar 3? It gave you a choice before each mission, do you want to play a military mission, where you have to take care of different legions and have battles and stuff, or peaceful missions, where you focus on management and culture and prosperity and so on.
So my idea is, do you think it will be a good idea if I try and tweak the AI and game mechanics, so this happens automatically? Bear with me here...
You will have your tutorial missions, and then you will have standard missions. The game hi e you the option to play military or diplomacy. If you play more diplomatically oriented with time more features will unlock for diplomacy and culture. And if you go for more military oriented play stile, you will unlock better units and what not.
The positive side of this is, that I can just tweak the AI so it will not crush you with high end units while you build libraries, and on the other side doesn't aggressively educate peasants while you rush it's capital city. One map, just different style of play. Also that will kinda balance the AI according to the player's skill and give everyone kinda different and unique experience according to what they have unlocked on each tree.
The negative side is, the players won't even be able to play the high end of the opposite gameplay style. You would have to replay the game to unlock all military extras if you are deep into culture and diplomacy already. That's kinda something like a moral choice system and I'm not entirely sure I want to implement moral choice system in the game...
I can just let the player unlock all the features, but I kinda don't want to do that either. I want to make something like specialization in the game.
Any ideas?