Similization
Member
1) I wanted to make glow and tried to use new layer behind my object's layer and reduce it's transparency, but :
a) if object have an animation (24 frame for example) a new layer will be added to all 24 frames at once (what the hell ?)
b) by changing the properties of a layer on one frame, you automatically change the property of the same layer on all other frames
(If you don't use GMs the drawing environment, what do you recommend ?)
2) I want to see line between my spaceship and the object in the direction of which the ship itself is directed.
I tried draw event and it was redrawing my ship, drawing a line instead. I tried GUI - it worked lil better, but still sucked (it moved with the camera, so if my spaceship stayed at 1 place and could disappear from the field of view of the game, then the line coming from this ship was always in the camera
Is it really only necessary to create a new object, just to indicate the line between one object and another ?)
3) I also want that when an object flies past another object, there is a reflection of light, is it possible to do this somehow not through an additional object?
There is an idea to change the sprite when approaching, but I'm afraid that it will work clumsily, because the object moves freely and there should be different reflections at different angles
a) if object have an animation (24 frame for example) a new layer will be added to all 24 frames at once (what the hell ?)
b) by changing the properties of a layer on one frame, you automatically change the property of the same layer on all other frames
(If you don't use GMs the drawing environment, what do you recommend ?)
2) I want to see line between my spaceship and the object in the direction of which the ship itself is directed.
I tried draw event and it was redrawing my ship, drawing a line instead. I tried GUI - it worked lil better, but still sucked (it moved with the camera, so if my spaceship stayed at 1 place and could disappear from the field of view of the game, then the line coming from this ship was always in the camera
Is it really only necessary to create a new object, just to indicate the line between one object and another ?)
3) I also want that when an object flies past another object, there is a reflection of light, is it possible to do this somehow not through an additional object?
There is an idea to change the sprite when approaching, but I'm afraid that it will work clumsily, because the object moves freely and there should be different reflections at different angles
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