J
jason_Evans
Guest
Hey all, so I am working on my game to have scaling factors in game and within options, and I have codes to change a sprite color in an options room, but the getpixel thinks that the resolution is always the room default even with surface application changes and display resets etc.
All of the codes work flawless (within their known functions of course). Its only how to get the draw_getpixel(ext) and the make color_rgb codes to see that the surface in fact did change from default.
So, when I test it with mouse_x and mouse_y to get pixel color and draw text debug it, you can tell its way off with x and y and when I actually go to the default scale it does work as intended.
This tells me that the codes are not seeing any other resolution than default.
This may be a simple solution, but cannot wrap around it atm. Even took a few days off lol.
Any thoughts?
All of the codes work flawless (within their known functions of course). Its only how to get the draw_getpixel(ext) and the make color_rgb codes to see that the surface in fact did change from default.
So, when I test it with mouse_x and mouse_y to get pixel color and draw text debug it, you can tell its way off with x and y and when I actually go to the default scale it does work as intended.
This tells me that the codes are not seeing any other resolution than default.
This may be a simple solution, but cannot wrap around it atm. Even took a few days off lol.
Any thoughts?