Hello, I'm making a horror game and I'm using dynamic shadows, I have wall's that draw the shadow and create a object with the wall sprite on top of it. I want the wall image not to show up when it's in the shadow, I thought I could use collision_line. It works if the image is behind a wall ,but if the player is in a hallway (See image) some of the wall's don't show up because according to the game there is a wall between the to object when there isn't, is there a way to check every pixel of the player or any other commands? How do I make the highlighted wall's show up (See image)? If you need any other info about my game (Like Code) please write a comment.