I've read all of the posts and blogs about scaling your game to be pixel perfect to displays, but im not very interested in that. Right now Im running my game at a size of 640, 360 which scales evenly to all 16 by 9 displays. however I have the thing where game maker turns black bars on, to stop my sprites and such from getting distorted, but when I run the game at a resolution of like 1366, 768. It still looks distorted. Can someone explain to me why this is?