David McMurdo
Member
I'm currently in the early stages of developing a side scrolling hack and slash game inspired by the kind of games that I enjoyed growing up, and something occurred to me about them in thinking about how my own will work.
I'll use the classic examples of Golden Axe and Streets of Rage.
In the Mega Drive/Genesis Golden Axe trilogy, although the characters could walk in eight directions, and there were specific animations for all except up and down, they could only attack either left or right on the horizontal axis. They couldn't attack diagonally or up or down.
In Streets of Rage, although the characters could walk in eight directions, they were only animated to walk either left or right, and the game would just figure out which animation was the most appropriate to use for the direction the player wanted to walk. And again, the characters could only attack horizontally. This is true even of the recent Streets of Rage 4.
When I got thinking about all of the side scrolling games that I'd played, I couldn't think of one where a character was able to attack in any way except horizontally.
Since I'm designing my own now, I appreciate that limiting themselves in the way that those games did lessens the workload by an enormous amount, but my question is this: is there a technical reason that these games only allowed horizontal attacking?
I'll use the classic examples of Golden Axe and Streets of Rage.
In the Mega Drive/Genesis Golden Axe trilogy, although the characters could walk in eight directions, and there were specific animations for all except up and down, they could only attack either left or right on the horizontal axis. They couldn't attack diagonally or up or down.
In Streets of Rage, although the characters could walk in eight directions, they were only animated to walk either left or right, and the game would just figure out which animation was the most appropriate to use for the direction the player wanted to walk. And again, the characters could only attack horizontally. This is true even of the recent Streets of Rage 4.
When I got thinking about all of the side scrolling games that I'd played, I couldn't think of one where a character was able to attack in any way except horizontally.
Since I'm designing my own now, I appreciate that limiting themselves in the way that those games did lessens the workload by an enormous amount, but my question is this: is there a technical reason that these games only allowed horizontal attacking?
Last edited: