Legacy GM Q:Window scaling

Z

zendraw

Guest
what is the diffrence betwean setting the game to full/windowed with Alt+Enter and window_set_fullscreen(true/false);?

currently, if i set the window with the function, it doesnt scale properly in both windowed and full.
but if i scale it with alt+enter, it scales it properly.

i draw the app surface and set the rooms manually, but these things are done before the screen code.
 
I believe ALT+ENTER uses Gamemaker's in-built scaling option "keep aspect ratio" (if you have it checked in the options), whereas calling the function window_set_fullscreen will simply make the change to full screen without engaging the aspect ratio calculations.
 
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