Z
zendraw
Guest
Is there a chanse yoyo will make a deactivating function for tiles? currently im tryin to tile up an overworld but i end up with 50k+ tiles that i have no controll over. now if it were instances, i culd just deactivate the lot of them and things wuld be fine and dandy.
how does one deal with tiles efficiently? or how does one work around this. is a grid the only solution?
tiles are very inefficient for a larger play field.
how does one deal with tiles efficiently? or how does one work around this. is a grid the only solution?
tiles are very inefficient for a larger play field.