Fredrik
Member
Pxurvive (working title)
A survival'ish game with focus on hunting, farming and mining.
*Because of the forum's media limits most upgrades will be posted in the commets below!*
Anything beyond this like hunting, combat and mining are still in the planning fase.
A survival'ish game with focus on hunting, farming and mining.
*Because of the forum's media limits most upgrades will be posted in the commets below!*
Pxurvive is a pixel-styled 'survival' sandbox game in a infinite randomly generated free-form world. This means that the world is using instance-based world generation with free forms, over grid-based tile generation.
This is, at the moment, most visual with water and cliffside generation, as seen in screenshots here.
In all honesty, this project is very inspired by an awesome mmo; Haven & Hearth. And will are, and will be features that you can also se in that game. An example of this is how you can use different resources to decide how structures you build will look; If you wanna build a log cabin and you built it out of spruce logs, your cabin's log walls will also have a spruce log texture. This rule also follows for the roof, door, and any other part of whatever you are building.
Another example of a similar feature to H&H is if you chop down a tree it will simply fall to the ground, duh! And you will then have to split it into logs before you can transport the wood anywhere. You can also split the log further into either firewood or planks, instead if simply beeing able to just punsh the tree to get wooden material, as seen too often in suvival games, in my opinion.
This is, at the moment, most visual with water and cliffside generation, as seen in screenshots here.
In all honesty, this project is very inspired by an awesome mmo; Haven & Hearth. And will are, and will be features that you can also se in that game. An example of this is how you can use different resources to decide how structures you build will look; If you wanna build a log cabin and you built it out of spruce logs, your cabin's log walls will also have a spruce log texture. This rule also follows for the roof, door, and any other part of whatever you are building.
Another example of a similar feature to H&H is if you chop down a tree it will simply fall to the ground, duh! And you will then have to split it into logs before you can transport the wood anywhere. You can also split the log further into either firewood or planks, instead if simply beeing able to just punsh the tree to get wooden material, as seen too often in suvival games, in my opinion.
The game's inventory is also inspirted by H&H, but can also be compared to other games like Diablo or EFT, where different items will take up different amounts of space in your inventory based on how big the item is. An apple might only take one slot, but a chestplace might take 6 (2x3).
Building:
Building is very easy. Open the building menu with 'B' (by default). Here you can find different tabs like buildings, furnitures, vehicles and more, with a list of different structures that you can build. These can simply be placed into the world as blueprint constructions which you can then drop the needed resources into by right-clicking the construction and clicking the desired button. There is also a few constructions which can be scaled at will, like fences and walls, which you can just stretch with the cursor in your desired direction.
Crafting:
The crafting menu is an 'excact' copy of the building menu, but mirrored, which can be opened by pressing 'C' (by default), but instead of being able to access different tabs for whatever you wanna craft you might have to use a crafting bench to access that tab.
An example of this is how you can only craft the most primitive item in the default crafting menu, and have to use a workbench, forge, anvil, stonecutter and more to craft more specific items.
Building is very easy. Open the building menu with 'B' (by default). Here you can find different tabs like buildings, furnitures, vehicles and more, with a list of different structures that you can build. These can simply be placed into the world as blueprint constructions which you can then drop the needed resources into by right-clicking the construction and clicking the desired button. There is also a few constructions which can be scaled at will, like fences and walls, which you can just stretch with the cursor in your desired direction.
Crafting:
The crafting menu is an 'excact' copy of the building menu, but mirrored, which can be opened by pressing 'C' (by default), but instead of being able to access different tabs for whatever you wanna craft you might have to use a crafting bench to access that tab.
An example of this is how you can only craft the most primitive item in the default crafting menu, and have to use a workbench, forge, anvil, stonecutter and more to craft more specific items.
Farming (as of writing this in August) is the most recent addition to the game, but still in it's early stages.
To start farming you will first have to prepare the soil by plowing it. To plow the land you will either have to craft a hand-plowing tool, or build a plowing machine. The plowing machine is currently the only tool to plow at the moment.
With this you can freely plow the ground in any shape or form, and this area will determine where you can and cannot plant seeds. Seeds can either be planted freely where you want (within the plowed are ofc) or placed in a grid, for those who prefer more structure! Crops will slowly grow over time. And the plan is for them to also grow while you are not playing.
To start farming you will first have to prepare the soil by plowing it. To plow the land you will either have to craft a hand-plowing tool, or build a plowing machine. The plowing machine is currently the only tool to plow at the moment.
With this you can freely plow the ground in any shape or form, and this area will determine where you can and cannot plant seeds. Seeds can either be planted freely where you want (within the plowed are ofc) or placed in a grid, for those who prefer more structure! Crops will slowly grow over time. And the plan is for them to also grow while you are not playing.
Anything beyond this like hunting, combat and mining are still in the planning fase.
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