S
Snayff
Guest
Afternoon all,
I am currently working on adding enemy patrols to my game. If you want to keep them on the naughty step, specifically the platform on which they currently reside, how would you approach that?
I tried telling them to move in a direction until they find the floor no longer beneath them and then to back track a step, however I am having some implementation challenges!
What would you focus on to make sure the message struck home and wasn't ignored? Are there particular things you would emphasise? (My metaphor may be stretching a bit far now...)
-Snayff
Notes:
Tile based collision
Side on view
I am currently working on adding enemy patrols to my game. If you want to keep them on the naughty step, specifically the platform on which they currently reside, how would you approach that?
I tried telling them to move in a direction until they find the floor no longer beneath them and then to back track a step, however I am having some implementation challenges!
What would you focus on to make sure the message struck home and wasn't ignored? Are there particular things you would emphasise? (My metaphor may be stretching a bit far now...)
-Snayff
Notes:
Tile based collision
Side on view