J
JapanGamer29
Guest
I'm confused by all this.
Somehow I managed to set up Source Control a year ago, had it all working and even released a game on Steam. Now, after the update to GMS 2.3, I'm back at square one wanting to reconnect BitBucket to my project.
I figured I would just "Create Project Repository", thinking this would make a new git folder within my 2.3 converted project, and I could commit my latest changes and then "Push" to BitBucket. But after making commits, the only option I have is to "Clone Repository".
Clone repository? Meaning copy a repository... what repository? I already have two - the .git folder in my project and the one on BitBucket. I don't want to make another copy of either of those.
Why is the Push option grayed out? My bitbucket info is in Preferences -> Plugins -> Source Control, just as it was prior to 2.3. What am I missing?
Somehow I managed to set up Source Control a year ago, had it all working and even released a game on Steam. Now, after the update to GMS 2.3, I'm back at square one wanting to reconnect BitBucket to my project.
I figured I would just "Create Project Repository", thinking this would make a new git folder within my 2.3 converted project, and I could commit my latest changes and then "Push" to BitBucket. But after making commits, the only option I have is to "Clone Repository".
Clone repository? Meaning copy a repository... what repository? I already have two - the .git folder in my project and the one on BitBucket. I don't want to make another copy of either of those.
Why is the Push option grayed out? My bitbucket info is in Preferences -> Plugins -> Source Control, just as it was prior to 2.3. What am I missing?