Team Request Purity of Blood: Looking for new team members


Greetings prospective team member, thanks for checking this project out and i hope to pique your interest! To get access to to the most recent version of the demo check out the discord link at the bottom.

One sentence elevator pitch
2D Metroid-vania with a heavy combat focus set in a Victorian time period filled with classic monsters and eldritch horrors.


We wish to attract more talent, build a wider audience and develop channels for feedback.

Some of what we have already
Manor_Entrance_Focus.png bloodtick_explode.gifbloodhound_showcase.gif player v bloodhound.png

More details and information can be found if you follow the link above.

Prospective Staff requirements
Art Assets and Animation
Currently we have 2 artists on board but we are still looking for more talent! The game does utilize a pixel art aesthetic so examples of pixel artwork are desired. Requirements are that you have some form of portfolio with at least 4 original creations.

At the moment we have one programmer. A large amount of code has been done for the games framework though there is more to be done. Some examples of prior work/training are desired. In a base sense it is the expectation that all staff would be fluent in Game Maker Language (GML) and be capable of utilizing a wide variety of scripting techniques as well as familiarity with Game Maker Studio 2 (GMS2). Bonus points for skill in using shaders.
Note: If you are unfamiliar with GMS2 but have experience with GMS1 that is not a problem, there aren't really any earth shattering changes. That being said if you don't own a copy of GMS2 and are unwilling to purchase it then collaboration would become somewhat more difficult, though this is not an absolute requirement.

Audio and Sound Design
Audio and sound design is virtually non-existent at this point with only a few placeholder sounds. For now this isn't a huge necessity but we are certainly looking for people to get in early. At the end of the day it is likely that this would be done entirely through contracting rather than staffing. Still if you are skilled in audio engineering feel free to let us know and we will keep you in mind as we go.

Peripheral roles like legal, localization, management etc. are not needed as of yet though they may become desired later down the line. If you believe you have a valuable skill and would like to contribute, as with Audio and Sound design, let us know and we will keep you in mind.

Note: I am certainly also open to more input into the game from team members in the form of gameplay/story ideas/criticisms and play testing.
Staff payments
The main motivation for the creation of this project is portfolio development and a general passion for games. Finance, in a nutshell, is very undecided. There are many unknown factors and we have no large capital to speak of. Payments for team members will be minimal/null for the time being. That being said, we are hoping that crowdfunding support will become relevant at a later time. This would be after we have a playable “vertical slice” ready to present publicly or potentially even earlier if the team and the audience we have are confident in the game’s progress. Revenue shares are also a factor but will be largely influenced by the size of the team, weekly hours, resource management as well as certain legalities, so we will have to wait till the team size and roles are fully organized to determine exactly how these are divided.
Legal paperwork is something that will wait to be reviewed until much farther into the project’s development cycle. Paperwork will be contracted by external sources. Paperwork will potentially factor in payment, asset entitlements and clauses such as significant contribution, leaving of team, project dissolution and disclosure.
Contact us
To get in contact with us if you are interested in becoming part of the team or any general inquiries feel free to message in the forum, PM me or email me at
If you wanna come join the discord just to check the project out, talk about its features or access the demo just use the link below.


I emailed you! 12 years gm experience, I create YouTube tutorials, degree in CS, and am employed as a Software Developer.


Quick bump (wont be any more), currently we have gotten some great programming offers; but we are still looking to bring one more artist onto the team. The staff will be finalized in a few days so this is your last chance to get in!

Note we are still very interested in anybody with programming skills. Developers with experience in designing flexible combat systems are very desired.