Feedback Protectors of Kittaria

Discussion in 'Work in Progress' started by asollazzo, Jun 4, 2019.

  1. asollazzo

    asollazzo Member

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    Hi Guys, Im Currently working on my first game after starting to learn programming 4-5 months ago. Ive probably put a solid 2-3 months into Protectors of Kittaria (name isnt set in stone yet) and have the base game coding sorted for the most part.

    The game is essentially a top down shooter combined with a tower defense game and in some parts will be a tower offense game. Only single player is planned so far as i think co-op multiplayer might be out of my programming reach at the moment :)

    Ive just started on producing some actual art now rather than my programmer art so should be able to start showing off alot more of the game.

    Have a few images here showing a work in progress sketch of a level and then a mostly finished house (that will serve as the players hub), and then a also mostly finished player character and a short run animation :)

    map.jpg
    house.jpg
    cat.jpg
    run.gif

    I still need to sort out screencapping abit of actual gameplay and get it onto youtube, but until then im open to any crits you guys have of the stuff you see here :)
     
  2. Kezarus

    Kezarus Member

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    Hmm, nice art and animations. Congrats.

    Top-down Shooter and Tower Defense are easy picks. My only suggestion is going for a small project at first.

    Cheers!
     
  3. asollazzo

    asollazzo Member

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    Thanks :) And yes i can already tell ive gotten myself in over my head atleast in regards to how long it will take to finish everything solo.
     
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  4. Toque

    Toque Member

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    I like the art style.
     
  5. rIKmAN

    rIKmAN Member

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    Love the art style, but the mismatched perspective of the room and items on the second image does funny things to my brain!.

    Keep up the good work.
     
  6. asollazzo

    asollazzo Member

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    Yup that perspective is definitely wonky but was going for something along the lines of the nes/snes zelda games, i originally had it in correct orthographic projection but it somehow seemed weird gameplay wise to not be able to see all sides of a room and also sometimes enemies could hide behind foreground walls a little too much. Maybe ill have to figure out something in between the 2 styles.
     
  7. asollazzo

    asollazzo Member

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    So ive added an idle animation for the character for him facing forward and back. Do you guys think its needed to add some kind of transition animation between when you look from left to right and from up to down ?

    idle2.gif
     
  8. CMAllen

    CMAllen Member

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    There's a definite mismatch for the perspectives. The character is nearly profile, straight on. One room is pseudo-topdown (like old-school Zelda games). And the other room is angled downward. They all look great, but they're also inconsistent. Not a bad thing. But it'd be ideal if your character art adapts to these differing perspectives. Which would actually be kind of cool.
     
  9. asollazzo

    asollazzo Member

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    The character was designed to pseudo match the grassy concept image at the top, most of the game will be in that perspective, i wanted to do interiors but also have all the interior walls visible so i thought it was an ok compromise. Id love to have the character be able to change perspective per scene too but it will have to come later on in development i think since that would require redrawing all the character art/animations :)

    Anyways heres something new to look at :

    knocked.gif
     
  10. mikix

    mikix Member

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    I like the interior. But all of the art is really at the top.
     
  11. Eriksaw

    Eriksaw Member

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    Keep up the good work. Really like the design of that kitty :)
     
  12. asollazzo

    asollazzo Member

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    Thanks guys, heres something new to look at :)

    [​IMG]
     
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  13. Deadly Serious Media

    Deadly Serious Media Member

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    Really liking the clean art and animations! Very slick so far.
     
  14. asollazzo

    asollazzo Member

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    After getting some help on the forums ive gotten most of my current animations nicely blended, so heres some progress :)

    [​IMG]
     
  15. Siolfor the Jackal

    Siolfor the Jackal Member

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    The animations are done so well. Looking great.
     
  16. asollazzo

    asollazzo Member

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    Working on a new attack/weapon, other than the kitty all the art is placeholder but his animations are in and the code for the attack is pretty much there.

    [​IMG]
     
  17. Siolfor the Jackal

    Siolfor the Jackal Member

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    Love the ear wiggle. Well done. The attack looks great, I can already imagine a few ways the final version could look!
     
  18. asollazzo

    asollazzo Member

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    Made some progress getting the movement animation and code abit smoother (i had some issue with camera moving before/after the character that was making the movement a little jerky but fixed now). Also reworked the footstep animation and added some extra dust when you roll (looks a little funny in low framerate gifs, if anyone has advice on some better format for showing motion than gif let me know !).

    [​IMG]

    Also finished up the art for another weapon, there will be a wide range of weapons from different time periods :) Just posting now i noticed a depth issue with the player beam going under the bot's shadow heh. Any Spine gods around that know if its possible to draw a single spine slot at a different depth to the rest easily ?

    [​IMG]
     
    Last edited: Jun 26, 2019
  19. CMAllen

    CMAllen Member

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    I'm going to guess that you'll have to do a second draw function specifically for the shadows so that they are sorted at the same 'depth' below other non-terrain sprites/tiles.
     
  20. Kezarus

    Kezarus Member

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    Nice animations! How can you point the gun like you did using Spine?
     
  21. Siolfor the Jackal

    Siolfor the Jackal Member

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    Your animations are looking great, I'm so jealous haha.
    That energy beam looks sooo good too. I love a good energy beam.
     
  22. asollazzo

    asollazzo Member

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    Yup i was planning to have the shadows controlled within spine to have them match the animations but i guess i can make all the non player characters just draw their own shadow via gms.

    In spine i have a bone that sits where the gun will be, the gun is attached to that and also the 2 ik for the hands to make the arms follow the gun. The gun bone also has an ik controlling it so when u set the position of that ik in gms to follow the cursor the gun/hands also follow :)


    Thanks :)
     
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  23. Kezarus

    Kezarus Member

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    Wow, thanks! I knew nothing about it. It's an iteresting reading and will help a lot on my next games. Thanks! =]

    Keep up the good work on Kittaria! Animations are amazing!
     
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  24. asollazzo

    asollazzo Member

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    Thanks :) And yes spine is pretty great if youre looking to make alot of animated non-pixel art stuff :)
     
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  25. asollazzo

    asollazzo Member

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    New update, finished up work on another weapon/spell, took a little longer than expected to draw explosion animation. Is the paw print within the explosion(not the crater) visible enough ?

    [​IMG]
     
  26. Kezarus

    Kezarus Member

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    Wow, awesome effects. Love the "charging" like effect. Pawn fingers lighting up, a circle completing. Very nice.

    Yep, the flame paw is pretty much visible. =]
     
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  27. Siolfor the Jackal

    Siolfor the Jackal Member

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    Very cool. The paw print is the first thing I noticed!
     
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  28. asollazzo

    asollazzo Member

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    So i took the advice of some of you guys about the wonky perspective of the interiors and redid the art/camera angle, also implemented a very simple lighting system :)

    Youtube quaity is abit blurry but owell.

     
  29. Kezarus

    Kezarus Member

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    This is art. Wow.
     
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  30. rIKmAN

    rIKmAN Member

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    That looks so much better with the new perspective in my opinion, my brain approves of the change! Haha.

    That really is some high quality artwork, very nice!
     
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  31. spoonsinbunnies

    spoonsinbunnies Member

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    I literally signed in just to say how much I love the art of this, keep up the good work.
     
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  32. asollazzo

    asollazzo Member

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    Thanks guys, the way im creating the art is a little time consuming so im glad its turning out well :)
     
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  33. asollazzo

    asollazzo Member

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    Kitty shops at s-mart and now has a boomstick !

     
  34. Siolfor the Jackal

    Siolfor the Jackal Member

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    Looks great and love the reference
     
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  35. asollazzo

    asollazzo Member

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    Yet another new weapon added, will probably switch over to doing some level art next just to have more variety to show :)



    Would love some feedback, positive or negative is fine !
     
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  36. asollazzo

    asollazzo Member

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    Ok i lied about working on level art next, quickly made his teleport/speed item.
     
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  37. asollazzo

    asollazzo Member

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    Forgot to implement the secondary fire for the rocket launcher, so here it is :)

     
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  38. asollazzo

    asollazzo Member

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    Seems im stuck making items for now. New one that is meant as a homage of sorts to the snes zelda sword with some added fancyness. Not entirely happy with the sword trail i created, it doesnt really smoothly fade between steps, so if anyone has advice on how to create a juicy one let me know :) (drew a primitive between the end of the sword and tip and their respective positions on the previous step)

     

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