Feedback Protectors of Kittaria

Discussion in 'Work in Progress' started by asollazzo, Jun 4, 2019.

  1. asollazzo

    asollazzo Member

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    Hi Guys, Im Currently working on my first game after starting to learn programming 4-5 months ago. Ive probably put a solid 2-3 months into Protectors of Kittaria (name isnt set in stone yet) and have the base game coding sorted for the most part.

    The game is essentially a top down shooter combined with a tower defense game and in some parts will be a tower offense game. Only single player is planned so far as i think co-op multiplayer might be out of my programming reach at the moment :)

    Ive just started on producing some actual art now rather than my programmer art so should be able to start showing off alot more of the game.

    Have a few images here showing a work in progress sketch of a level and then a mostly finished house (that will serve as the players hub), and then a also mostly finished player character and a short run animation :)

    map.jpg
    house.jpg
    cat.jpg
    run.gif

    I still need to sort out screencapping abit of actual gameplay and get it onto youtube, but until then im open to any crits you guys have of the stuff you see here :)
     
  2. Kezarus

    Kezarus Member

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    Jan 14, 2018
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    128
    Hmm, nice art and animations. Congrats.

    Top-down Shooter and Tower Defense are easy picks. My only suggestion is going for a small project at first.

    Cheers!
     
  3. asollazzo

    asollazzo Member

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    Thanks :) And yes i can already tell ive gotten myself in over my head atleast in regards to how long it will take to finish everything solo.
     
    Kezarus likes this.
  4. Toque

    Toque Member

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    I like the art style.
     
  5. rIKmAN

    rIKmAN Member

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    Love the art style, but the mismatched perspective of the room and items on the second image does funny things to my brain!.

    Keep up the good work.
     
  6. asollazzo

    asollazzo Member

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    Yup that perspective is definitely wonky but was going for something along the lines of the nes/snes zelda games, i originally had it in correct orthographic projection but it somehow seemed weird gameplay wise to not be able to see all sides of a room and also sometimes enemies could hide behind foreground walls a little too much. Maybe ill have to figure out something in between the 2 styles.
     
  7. asollazzo

    asollazzo Member

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    So ive added an idle animation for the character for him facing forward and back. Do you guys think its needed to add some kind of transition animation between when you look from left to right and from up to down ?

    idle2.gif
     
  8. CMAllen

    CMAllen Member

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    There's a definite mismatch for the perspectives. The character is nearly profile, straight on. One room is pseudo-topdown (like old-school Zelda games). And the other room is angled downward. They all look great, but they're also inconsistent. Not a bad thing. But it'd be ideal if your character art adapts to these differing perspectives. Which would actually be kind of cool.
     
  9. asollazzo

    asollazzo Member

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    The character was designed to pseudo match the grassy concept image at the top, most of the game will be in that perspective, i wanted to do interiors but also have all the interior walls visible so i thought it was an ok compromise. Id love to have the character be able to change perspective per scene too but it will have to come later on in development i think since that would require redrawing all the character art/animations :)

    Anyways heres something new to look at :

    knocked.gif
     
  10. mikix

    mikix Member

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    I like the interior. But all of the art is really at the top.
     
  11. Eriksaw

    Eriksaw Member

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    Jun 12, 2019
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    Keep up the good work. Really like the design of that kitty :)
     
  12. asollazzo

    asollazzo Member

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    Jan 15, 2019
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    Thanks guys, heres something new to look at :)

    [​IMG]
     
    Deadly Serious Media likes this.
  13. Deadly Serious Media

    Deadly Serious Media Member

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    Jul 30, 2016
    Posts:
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    Really liking the clean art and animations! Very slick so far.
     

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