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 Proposal: Free morph for sprites in sequences

gnysek

Member
Generally suggestions should come trough helpdesk, but to have some more voices for with me, I would like to link them this topic - with your opinions too - into my ticket.

I really like idea of sequences, but in my opinion there's just one thing that they lack for now (in fact room editor lacks it too, so it could be added in both), and in fact it possible to do by engine already.
That's a free morph of sprite to any quad we want to (so something that is possible with draw_sprite_pos(). I'm not talking about dividing sprite to more polygons than two (like for example Spine can do - which seems to also be implemented in some way by GMS), for me it would be enough if there would be just simple dragging of four corners would, so we can do this:

1614205404563.png

Do you like this idea?

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I've proposed something more complex 4 years ago, so above is much simpler idea (and there was no sequences 4 years ago).
You can find it here: https://forum.yoyogames.com/index.php?threads/proposal-free-asset-deformation-on-asset-layer.16805/ and ticket for it is here: https://bugs.yoyogames.com/view.php?id=25170 . Sadly, Mike isn't going to get cake from me.
 
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kburkhart84

Firehammer Games
That is interesting. I'd also like to see it be done in an automatic form, like if by code we can simply modify the offsets of the 4 corners and have it simply draw that way instead of having to use draw_sprite_pos().
 
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