Rikifive
Member
Hello there,
I'm struggling with the game resolution and its fullscreen mode. Handling the resolution itself seems to be more complex than it should be.
Anyway, getting to the point.
Let's say, that if we'd have the game resolution set to 960x540 and have the fullscreen mode enabled, it should generate a screenshot with these dimensions, which would be pixel-perfect, but kinda blurry. In GMS however, it scales just the game itself- not even scales, but stretches it. As a result, when we enter the fullscreen mode, there are misshapen objects all over the place. When we take a screenshot, we get the same result - the game screen stretched to dimensions of our display resolution. It multiplies the pixels, but not perfectly- It gives a weird effect of double-pixels every x pixels. It looks like this:
That's why I wanted to ask you for instructions and perhaps tips related to resolution management.
My target platform is mainly Windows (and probably some other OS's for DESKTOP if possible), but mobile devices are a nope, as my game will be simply not designed for these.
Soo... How do I configure the fullscreen mode properly?
Also if you have any tips on resolution management, that would help me avoid getting problems in the future, I'd really appreciate these.
Thank you in advance.
Edit: Updated post.
I'm struggling with the game resolution and its fullscreen mode. Handling the resolution itself seems to be more complex than it should be.
Anyway, getting to the point.
Let's say, that if we'd have the game resolution set to 960x540 and have the fullscreen mode enabled, it should generate a screenshot with these dimensions, which would be pixel-perfect, but kinda blurry. In GMS however, it scales just the game itself- not even scales, but stretches it. As a result, when we enter the fullscreen mode, there are misshapen objects all over the place. When we take a screenshot, we get the same result - the game screen stretched to dimensions of our display resolution. It multiplies the pixels, but not perfectly- It gives a weird effect of double-pixels every x pixels. It looks like this:
That's why I wanted to ask you for instructions and perhaps tips related to resolution management.
My target platform is mainly Windows (and probably some other OS's for DESKTOP if possible), but mobile devices are a nope, as my game will be simply not designed for these.
Soo... How do I configure the fullscreen mode properly?
Also if you have any tips on resolution management, that would help me avoid getting problems in the future, I'd really appreciate these.
Thank you in advance.
Edit: Updated post.
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