A
Andrew Simms
Guest
Hello. I updated to the most recent version of GMS2, 2.3.0.529 on my Mac and my project won't run on my Mac anymore. Nothing in the compile errors tab. The only legible text above saying "FAILED" is "too many files open". What is this referring to? Closed all my tabs and still nothing. Thanks.
"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/Igor.exe -j=8 -options="/var/folders/pw/9jx5_p5n1zn2ng7m0d_yq5h40000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run
Loaded Macros from /Users/andrewfsimms/.config/GameMakerStudio2/Cache/GMS2CACHE/Arid_Jared_D0CB5F2B/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/platform_setting_defaults.json
Options: /Users/andrewfsimms/.config/GameMakerStudio2/andrewfsimms_2196652/local_settings.json
Options: /Users/andrewfsimms/.config/GameMakerStudio2/Cache/GMS2CACHE/Arid_Jared_D0CB5F2B/targetoptions.json
Setting up the Asset compiler
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Arid Jared" /td="/var/folders/pw/9jx5_p5n1zn2ng7m0d_yq5h40000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/andrewfsimms/.config/GameMakerStudio2/Cache/GMS2CACHE/Arid_Jared_D0CB5F2B" /zpuf="/Users/andrewfsimms/.config/GameMakerStudio2/andrewfsimms_2196652" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/interpreted/" /nodnd /cfg="Default" /o="/var/folders/pw/9jx5_p5n1zn2ng7m0d_yq5h40000gn/GameMakerStudio2/GMS2TEMP/Arid_Jared_67E723A1_VM" /sh=True /optionsini="/var/folders/pw/9jx5_p5n1zn2ng7m0d_yq5h40000gn/GameMakerStudio2/GMS2TEMP/Arid_Jared_67E723A1_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/BaseProject/BaseProject.yyp" "/Users/andrewfsimms/GameMakerStudio2/Arid Jared/Arid Jared.yyp" /preprocess="/Users/andrewfsimms/.config/GameMakerStudio2/Cache/GMS2CACHE/Arid_Jared_D0CB5F2B
"
Found Project Format 2
ProjectFileWatcher:StartWatching:/Users/andrewfsimms/GameMakerStudio2/Arid Jared
Started: 8/21/2020 12:27:46 PM
Finished: 8/21/2020 12:27:48 PM
Diff: 00:00:02.1410680
Loaded Project: Arid Jared
-----------------------------------------------------------------------------
System.IO.IOException: Too many open files
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
at System.IO.File.ReadAllText (System.String path) [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at GMAssetCompiler.GMObject.SubTypeAndEventFromEvent (GMAssetCompiler.GMAssets _a, GMAssetCompiler.GMEvent _ev) [0x0021c] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.GMObject.SetFromResource (GMAssetCompiler.GMAssets _a, YoYoStudio.Resources.IdReference _id) [0x0049d] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.GMObject..ctor (GMAssetCompiler.GMAssets _a, YoYoStudio.Resources.IdReference _id) [0x0007e] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.GMAssets. (YoYoStudio.Resources.GMProject , System.String ) [0x00d8e] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Loader. (System.String ) [0x00162] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Loader. (System.String ) [0x0026b] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Program. (System.Collections.Generic.List`1[T] ) [0x000a0] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Program.Main (System.String[] _args) [0x002ce] in <07e707e963e944de851ed00054ecf0f5>:0
mono_os_mutex_destroy: pthread_mutex_destroy failed with "Resource busy" (16)
Stacktrace:
at <unknown> <0xffffffff>
at System.IO.KqueueMonitor.CleanUp () [0x00072] in <f8bb3922e51744d9ace1aa6aedc374ea>:0
at System.IO.KqueueMonitor.DoMonitor () [0x00051] in <f8bb3922e51744d9ace1aa6aedc374ea>:0
at System.IO.KqueueMonitor.<Start>b__5_0 () [0x00000] in <f8bb3922e51744d9ace1aa6aedc374ea>:0
at System.Threading.ThreadHelper.ThreadStart_Context (object) [0x00014] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) [0x00071] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) [0x0002b] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <bb7b695b8c6246b3ac1646577aea7650>:0
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x0004d] in <bb7b695b8c6246b3ac1646577aea7650>:0
Native stacktrace:
elapsed time 00:00:07.3115970s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/Igor.exe -j=8 -options="/var/folders/pw/9jx5_p5n1zn2ng7m0d_yq5h40000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 08/21/2020 12:27:43
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
"/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/Igor.exe -j=8 -options="/var/folders/pw/9jx5_p5n1zn2ng7m0d_yq5h40000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run
Loaded Macros from /Users/andrewfsimms/.config/GameMakerStudio2/Cache/GMS2CACHE/Arid_Jared_D0CB5F2B/macros.json
Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/platform_setting_defaults.json
Options: /Users/andrewfsimms/.config/GameMakerStudio2/andrewfsimms_2196652/local_settings.json
Options: /Users/andrewfsimms/.config/GameMakerStudio2/Cache/GMS2CACHE/Arid_Jared_D0CB5F2B/targetoptions.json
Setting up the Asset compiler
/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/GMAssetCompiler.exe /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Arid Jared" /td="/var/folders/pw/9jx5_p5n1zn2ng7m0d_yq5h40000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/andrewfsimms/.config/GameMakerStudio2/Cache/GMS2CACHE/Arid_Jared_D0CB5F2B" /zpuf="/Users/andrewfsimms/.config/GameMakerStudio2/andrewfsimms_2196652" /m=mac /tgt=2 /studio /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/interpreted/" /nodnd /cfg="Default" /o="/var/folders/pw/9jx5_p5n1zn2ng7m0d_yq5h40000gn/GameMakerStudio2/GMS2TEMP/Arid_Jared_67E723A1_VM" /sh=True /optionsini="/var/folders/pw/9jx5_p5n1zn2ng7m0d_yq5h40000gn/GameMakerStudio2/GMS2TEMP/Arid_Jared_67E723A1_VM/options.ini" /cvm /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/BaseProject/BaseProject.yyp" "/Users/andrewfsimms/GameMakerStudio2/Arid Jared/Arid Jared.yyp" /preprocess="/Users/andrewfsimms/.config/GameMakerStudio2/Cache/GMS2CACHE/Arid_Jared_D0CB5F2B
"
Found Project Format 2
ProjectFileWatcher:StartWatching:/Users/andrewfsimms/GameMakerStudio2/Arid Jared
Started: 8/21/2020 12:27:46 PM
Finished: 8/21/2020 12:27:48 PM
Diff: 00:00:02.1410680
Loaded Project: Arid Jared
-----------------------------------------------------------------------------
System.IO.IOException: Too many open files
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
at System.IO.File.ReadAllText (System.String path) [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at GMAssetCompiler.GMObject.SubTypeAndEventFromEvent (GMAssetCompiler.GMAssets _a, GMAssetCompiler.GMEvent _ev) [0x0021c] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.GMObject.SetFromResource (GMAssetCompiler.GMAssets _a, YoYoStudio.Resources.IdReference _id) [0x0049d] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.GMObject..ctor (GMAssetCompiler.GMAssets _a, YoYoStudio.Resources.IdReference _id) [0x0007e] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.GMAssets. (YoYoStudio.Resources.GMProject , System.String ) [0x00d8e] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Loader. (System.String ) [0x00162] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Loader. (System.String ) [0x0026b] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Program. (System.Collections.Generic.List`1[T] ) [0x000a0] in <07e707e963e944de851ed00054ecf0f5>:0
at GMAssetCompiler.Program.Main (System.String[] _args) [0x002ce] in <07e707e963e944de851ed00054ecf0f5>:0
mono_os_mutex_destroy: pthread_mutex_destroy failed with "Resource busy" (16)
Stacktrace:
at <unknown> <0xffffffff>
at System.IO.KqueueMonitor.CleanUp () [0x00072] in <f8bb3922e51744d9ace1aa6aedc374ea>:0
at System.IO.KqueueMonitor.DoMonitor () [0x00051] in <f8bb3922e51744d9ace1aa6aedc374ea>:0
at System.IO.KqueueMonitor.<Start>b__5_0 () [0x00000] in <f8bb3922e51744d9ace1aa6aedc374ea>:0
at System.Threading.ThreadHelper.ThreadStart_Context (object) [0x00014] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) [0x00071] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) [0x00000] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) [0x0002b] in <bb7b695b8c6246b3ac1646577aea7650>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <bb7b695b8c6246b3ac1646577aea7650>:0
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x0004d] in <bb7b695b8c6246b3ac1646577aea7650>:0
Native stacktrace:
elapsed time 00:00:07.3115970s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.0.401/bin/Igor.exe -j=8 -options="/var/folders/pw/9jx5_p5n1zn2ng7m0d_yq5h40000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 08/21/2020 12:27:43
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.