Description: A 2D action metroidvania-ish game where you can freely explore an abandoned farmhouse. Unlock paths using different weapons and (possibly) abilities to take down enemies from all kinds of toys ranging the spectrum. Explore fridges, vents, bookshelves and more to destroy different pieces of enemy equipment that will affect areas and how you can tackle them. Some areas are harder than others. Undermining the enemies support structure will influence difficulty depending on the area. Progress: Progress is still alpha. Managed to get the weapon and ammo system working. At a point where I’m adding enemies to make up the roster the player will be fighting. Currently have armored vehicles, toy soldiers, Mutated spiders, Turrets, and Cannons. Soon to add more in the following days. Have the areas mapped out on paper, need to make said areas, and connect all of them. Asset building takes ages but setting it up is easy. Hope to have a demo out by the end of December or January at the latest. Don't mind the image quality. Had to half the size due to them being too big large when posting this topic. Legitimate question: Is the art style cohesive? Need to know so I can make adjustments to the art.