C
ChainsawMcD
Guest
I've been developing a GM2 project for the MacOS target. Earlier this week, I bought the HTML5 license but I've run into an issue. When HTML5 is the target, after I run Clean and Run (or Debug), the game spawns a new Chrome tab, mono32 starts and I see the splash screen. Then the page turns white and nothing happens.
The game works perfectly fine in the MacOS target. I get no errors on the debug page. Seeing the splash page indicates to me that this isn’t a firewall issue. I know there are issues with image_blend but I thought it just made you spawn funky sprites, not killed the whole game. I also tried uploading it to a webhost and had the same results, so I don't think it's a problem with being locally hosted.
Screenshots attached. Any thoughts?
The game works perfectly fine in the MacOS target. I get no errors on the debug page. Seeing the splash page indicates to me that this isn’t a firewall issue. I know there are issues with image_blend but I thought it just made you spawn funky sprites, not killed the whole game. I also tried uploading it to a webhost and had the same results, so I don't think it's a problem with being locally hosted.
Screenshots attached. Any thoughts?
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