(The art is inspired by Kingdom, but everything is coded and drawn by me. Made with game maker) About me Hello, I'm James, and I've been passionate about creating games. I've been on my game development journey ever since I was young. Since I've started programming outside of batch, I've been using GameMaker regularly. I enjoy experimenting, which helped me develop a wide range of skills (not only just programming!). On top of this, I have a good understanding of shaders. I've come to a point that I can pretty much tackle any task. Academics Studied Mathematics (Advanced), and Physics at High school. Studying Computer Science Tie 1st in Technology at High school. Games I've programmed Diverge Tech Jack Paint Bonanza Spoiler: Gameplay Dying Time Sticky Tanks Spirit Walker Mobile games Pixel Kingdom Builder Spaceship Combat Slap 'em My experiments Spoiler: Lots of GIFs (GIFs may take a while to load. Please be patient) A scalable, destructible planet shader. Textures are 2D. The shader is designed to make it look 3D. The planet's crater wall colours and core colours are adjustable. These 3 GIFs show off a space physics game. Blue on the tiles indicates hull stress damage and red indicates collision damage (Note: Thrusters appear red when they thrust). It supports saving/loading of ships. Spoiler: See more Cloth material simulator. A dissolve shader. This simulates a shatter effect on a polygon. It generates a set of points that can be used to create polygons. This simulates power coming from a generator in a wire. The power in the wire reduces the further away it is from the power source. Why hire me? I have provided great service to the community by helping novices. This has opened me to solving various problems. I offer a wide range of skills, each with strong qualities. You can expect the code to be done in the right way, for the right requirements. Networking, shaders, physics; everything that GMS offers! Contact If you got any enquiries, don't be afraid to ask me. Prices are negotiable. You can contact me through a PM, Discord (Bingdom#3597), or email: bingdom1[at]gmail[dot]com.