R
R34LD34L
Guest
Introduction: Hello fellow game developers, im here looking for more paid work.
Skills: Programming, Pixel Art, Teaching
Networking: I do understand and know how to setup networking for projects. This includes data basing, encryption and security setups, client and server communication, and pretty much all the essentials to make an online game.
Procedural Generation: I know how to create and implement perlin, simplex, and many of the common generators / fractal generators. I love creating sandbox games, and voxel engines. I have created a considerable amount of procedurally generated content, and its one of my strongest skillsets.
Platformers & TopDown Engines / Games: I can program PROPER platforming physics, topdown physics, and sliding collisions that are pixel perfect. For platformers, I can do air acceleration & friction, ground acceleration and friction, regions that effect platformer physics like ice, wind, etc. I can also program, wall jumping, wall sliding, ledge grabbing and pretty much anything suitable for a platformer. I also program topdown games with proper movement that isn't shifty or distorted diagonally (very common on topdown games where you move faster diagonally, for some odd reason).
Graphical Manipulation: I can program a lot of cool effects, including tweening and different forms of sprite manipulation, I can also create / construct basic and intermediate shaders, or even convert most shaders from shadertoy.
Other skills:
Combat Mechanics
RTS Projects
Constructing Complex Inventories
Contact information:
Skype: R34LD34L
Discord: TheGameDevGuy#5653
Email: [email protected]
Or: Pm me here
Most Recent Work
This project that is being displayed below will show most of my skills as a programmer so I decided to show it first with a header that will help explain whats going on and what skills are being displayed in each
[RECOMMENDED THAT YOU WATCH THESE VIDEOS BEFORE YOU DECIDE TO HIRE ME]
Wind and shadow casting, without the use of shaders , just maths and its all efficient code, optimized to the T.
Infinite World (Chunks, Resource System) & World Editing:
Outline shader and a simple scene to show off some of my graphical and pixel art capabilities.
Skills: Programming, Pixel Art, Teaching
Networking: I do understand and know how to setup networking for projects. This includes data basing, encryption and security setups, client and server communication, and pretty much all the essentials to make an online game.
Procedural Generation: I know how to create and implement perlin, simplex, and many of the common generators / fractal generators. I love creating sandbox games, and voxel engines. I have created a considerable amount of procedurally generated content, and its one of my strongest skillsets.
Platformers & TopDown Engines / Games: I can program PROPER platforming physics, topdown physics, and sliding collisions that are pixel perfect. For platformers, I can do air acceleration & friction, ground acceleration and friction, regions that effect platformer physics like ice, wind, etc. I can also program, wall jumping, wall sliding, ledge grabbing and pretty much anything suitable for a platformer. I also program topdown games with proper movement that isn't shifty or distorted diagonally (very common on topdown games where you move faster diagonally, for some odd reason).
Graphical Manipulation: I can program a lot of cool effects, including tweening and different forms of sprite manipulation, I can also create / construct basic and intermediate shaders, or even convert most shaders from shadertoy.
Other skills:
Combat Mechanics
RTS Projects
Constructing Complex Inventories
Contact information:
Skype: R34LD34L
Discord: TheGameDevGuy#5653
Email: [email protected]
Or: Pm me here
Most Recent Work
This project that is being displayed below will show most of my skills as a programmer so I decided to show it first with a header that will help explain whats going on and what skills are being displayed in each
[RECOMMENDED THAT YOU WATCH THESE VIDEOS BEFORE YOU DECIDE TO HIRE ME]
Wind and shadow casting, without the use of shaders , just maths and its all efficient code, optimized to the T.
Infinite World (Chunks, Resource System) & World Editing:
Outline shader and a simple scene to show off some of my graphical and pixel art capabilities.
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