• Hey! Guest! The 36th GMC Jam will take place between February 27th, 12:00 UTC - March 2nd, 12:00 UTC. Why not join in! Click here to find out more!

Portfolio - Programming Programmer - AI/Networking/General (12YRS EXPERIENCE) [Paid]

Sammi3

Member
Hello, I'm a software engineer with over 12 years experience in GML. I specialize in artificial intelligence (implementation of finite state machines, goap, pathfinding). I'm comfortable working in both 3D and 2D games although I do specialize in 2D games. I'm looking for exciting projects to expand my portfolio and to peak my interest so contact me if you have any proposals.

I specialize in the following:
-AI Action Planning algorithms
-AI Pathfinding algorithms
-NPC Combat AI
-Side scrolling procedural terrain generation
-Procedural content generation
-Online games (including using node.js for a backend server)

Here are some images from projects that I've worked on:

3D
ShadowMap.PNG
IBLAfter.PNG
2D





Currently available for work up to 20hrs per week.

Contact Info:
enquiries@endevagames.com
or you can PM me here
 
Last edited:

Sammi3

Member
My recent post on my blog details how I used Firebase to create a backend for an online multiplayer game. If you're trying to make an online game, contact me and I could certainly help.
You can view the post here: http://bit.ly/FireGM
 

Sammi3

Member
Managed to get my 3D engine working in GameMaker (still needs some work on integrating with GameMaker's asset pipeline). Now you can have 3D with Physically-Based Rendering. Here's a before and after (Note, the before image doesn't have gamma correction which does make it look worse than it should be):

Before
IBLBefore (2).PNG
After
IBLAfter.PNG


Need to implement 3D collisions (probably bullet physics) and shadow mapping. Then I need to find a way to load scenes properly as this is just reading raw assets in one folder.
 
Last edited:
Top