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Portfolio - Programming Programmer - AI/Networking/General (12YRS EXPERIENCE) [Paid]

Discussion in 'Collaboration' started by Sammi3, Mar 23, 2018.

  1. Sammi3

    Sammi3 Member

    Joined:
    Jun 20, 2016
    Posts:
    172
    Hello, I'm a software engineer with over 12 years experience in GML. I specialize in artificial intelligence (implementation of finite state machines, goap, pathfinding). I'm comfortable working in both 3D and 2D games although I do specialize in 2D games. I'm looking for exciting projects to expand my portfolio and to peak my interest so contact me if you have any proposals.

    I specialize in the following:
    -AI Action Planning algorithms
    -AI Pathfinding algorithms
    -NPC Combat AI
    -Side scrolling procedural terrain generation
    -Procedural content generation
    -Online games (including using node.js for a backend server)

    Here are some images from projects that I've worked on:

    3D
    ShadowMap.PNG
    IBLAfter.PNG
    2D

    [​IMG]


    [​IMG]

    [​IMG]

    Currently available for work up to 20hrs per week.

    Contact Info:
    enquiries@endevagames.com
    or you can PM me here
     
    Last edited: Feb 11, 2020
  2. mhermann

    mhermann Member

    Joined:
    Oct 8, 2017
    Posts:
    50
    Sent you an email.
     
    Sammi3 likes this.
  3. Sammi3

    Sammi3 Member

    Joined:
    Jun 20, 2016
    Posts:
    172
    My recent post on my blog details how I used Firebase to create a backend for an online multiplayer game. If you're trying to make an online game, contact me and I could certainly help.
    [​IMG]
    You can view the post here: http://bit.ly/FireGM
     
  4. Sammi3

    Sammi3 Member

    Joined:
    Jun 20, 2016
    Posts:
    172
    Available again :)
     
  5. Sammi3

    Sammi3 Member

    Joined:
    Jun 20, 2016
    Posts:
    172
    Managed to get my 3D engine working in GameMaker (still needs some work on integrating with GameMaker's asset pipeline). Now you can have 3D with Physically-Based Rendering. Here's a before and after (Note, the before image doesn't have gamma correction which does make it look worse than it should be):

    Before
    IBLBefore (2).PNG
    After
    IBLAfter.PNG
    [​IMG]
    [​IMG]
    Need to implement 3D collisions (probably bullet physics) and shadow mapping. Then I need to find a way to load scenes properly as this is just reading raw assets in one folder.
     
    Last edited: Feb 11, 2020

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