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Question - IDE Program Error... when starting game in Debug Mode on macOS Sierra

B

bigloo

Guest
Hello everybody,

I am using macOS Sierra 10.12.5 and Gamemaker Studio 2 IDE Version 2.0.7.173 (Current Runtime 2.0.7.110). I have a problem starting my game in debug mode on Mac.

If I pressed the application starts compiling and the game window opens. But it keeps black and a error popup appears (look at the attached screenshot):

Exception:GetModueHandle at (wrapper managed-to-native) GMDebug.Debugger.KeyboardManager:GetModuleHandle(string) ....

crash_mac_debug.png

I know Mac version is on Beta, but perhaps somebody can help me.

Regards
 
Hello everybody,

I am using macOS Sierra 10.12.5 and Gamemaker Studio 2 IDE Version 2.0.7.173 (Current Runtime 2.0.7.110). I have a problem starting my game in debug mode on Mac.

If I pressed the application starts compiling and the game window opens. But it keeps black and a error popup appears (look at the attached screenshot):

Exception:GetModueHandle at (wrapper managed-to-native) GMDebug.Debugger.KeyboardManager:GetModuleHandle(string) ....

View attachment 10796

I know Mac version is on Beta, but perhaps somebody can help me.

Regards
If you read the known issues, you'll see that debug mode is not working and show_debug_message doesn't work either :)
 
B

bigloo

Guest
Ok, thank you. So i have to switch back to windows meanwhile :)
 
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